It has been a busy couple of weeks here at aeonic. Not only have we been able to vastly improve our model thanks to the great feedback we have received from a number of people, but we have also been able to flesh out the gameplay immensely.
After analysing the feedback that was received we found there was an overwhelming amount of support for the male scientist character model. As a result we have decided to listen to our fans and use the model as the games character. We are currently working towards improving this model and pictures will be posted of the model, as soon as they are complete.
As the the gameplay side of things, we have decided to allow players to interact with more than one past version of your character. Currently we are looking into interesting ways to allow the players to solve puzzles using this ability in interesting ways without relying on button pressing. If you have any ideas we would love to hear from you as any feedback will help improve upon this game.
On another note from now on there will be a post at least every two days so check in regularly to receive the latest information from the developers at aeonic.
Posted by aeonicinteractive on November 24, 2012
We are currently finalising the graphical assets that will appear in our game. In order to make them as good as possible, we need your help. Please go to the link below and fill out the survey to help us improve our game.
Posted by aeonicinteractive on November 11, 2012
Posted by aeonicinteractive on November 9, 2012
This is the second batch of character models for our game. Tell us what you think and how we can improve them.
Posted by aeonicinteractive on November 7, 2012
For the past couple of weeks the members of aeonic interactive have been busy working on graphics for our game. Today we are finally able to share with you the very first beta models for our game. But before that I will explain to you the process behind the creation of our models.
Originally when our team began the design phase of “Last Step”, we decided on a art style reminiscent of the later Final Fantasy games. But during our placeholder tests it was decided that due to time constraints it would be wise to shrink the models to childlike forms. As this would make it easier when it came it to animating each model. As a result the team is now able to create models more efficiently as would otherwise be possible.
It is a requirement of our course that each member of the team must be involved in all assets of the game creation process. Why is this important? It is important because we will be choosing only one model for our game. And we need your help! Shortly we will be sending a link to a survey on this page. But in the meantime send us a comment in the section below telling us what you think of each model. Please don’t be be afraid to reasonably criticise our work as it will help us to improve them. We will post images of the second character model soon, with a video comprising all character animations to come later.
Remember the more people that we give feedback the better it will be. So please share this blog.
Posted by aeonicinteractive on November 7, 2012
Today we are finally able to share with you some details about our first ever game. But before that I want to give you a little bit more information on who we (the developers at aeonic interactive) are. For the past 15 weeks three of us, myself included, have been working on this project as part of the requirements for the course we are undertaking as part of TAFE NSW. But while it is a project for a tertiary institution we will be doing our utmost best to ensure that this game is enjoyable.
Now onto the announcement…
Our game entitled “Last Step” will be a puzzle game reminiscent of the video game Portal. In our game the character uses a time traveling device, enabling them to go back into the past. When the player goes back in time they stay in the same location as they were in the future, but they can now see and interact with their past selves. Meaning that players can see what they did from the point they go back to to the point where they time traveled. At certain points players will use this ability in order to progress through the level. Examples of how this can be used:
* Pressing two switches at the same time
* Jump on your past self in order to get to a higher level
* Pulling a lever
And we will be adding more in the future. Also if any of you have any ideas we would love to hear from you…
Over the next few days we will have a tonne of new content to share with you so check in often to stay up to date.
Posted by aeonicinteractive on November 5, 2012
Hi all and welcome to the very first post from aeonic interactive. Over the next week we will be providing you with further insight into our first ever project. We are really excited about this and hope you will be too. Please stay tuned…
Posted by aeonicinteractive on October 25, 2012